Virtual Earth 3D Flight Simulator – part 3

Another class called Airport can be made to specify an Airport location. This class will have a method called FlyToHere that will cause the plane to fly to runway of the selected airport. This class should look like this: using System;using Microsoft.MapPoint;using Microsoft.MapPoint.Rendering3D;using Microsoft.MapPoint.Rendering3D.Cameras;using Microsoft.MapPoint.Geometry.VectorMath; namespace SimpleFlightSimulator{    public class Airport    {        private LatLonAlt _latlong;        private…

Virtual Earth 3D Flight Simulator – part 4

You now have to create the main functionality of the plug-in. You will want to create some global Airport objects like so: private Airport lasVegas = new Airport(36.07639, -115.12571, 0, -14, 89.42);private Airport torontoPearson = new Airport(43.6738, -79.66459, 0, -14, -47.13);private Airport newyorkNewark = new Airport(40.67988, -74.17279, 0, -14, -24.56);private Airport seattleTacoma = new Airport(47.43102,…