Archive for category VE Silverlight
Map My Lync Contacts
Posted by rbrundritt in Bing Maps Basics, VE Silverlight on January 8, 2013
A couple of months ago I wrote a blog post title “Microsoft Lync 2010 and Bing Maps Integration”. This blog post gave a walk through on how to create a simple application that allowed you to view a Lync contact on Bing Maps. Since the goal of that post was to keep things simple I […]
Bing Maps REST Service .NET Libraries
Posted by rbrundritt in Bing Maps Basics, Bing Maps WPF, VE Silverlight on January 6, 2012
Bing Maps has two main services for geocoding and routing on the fly. These are the Bing Maps SOAP and Bing Maps REST services. The SOAP services were released before the REST services and have traditionally been the preferred service when working with the .NET framework. The REST services have a lot more features and […]
Vertex Reduction–One of my secret weapons
Posted by rbrundritt in Bing Maps Basics, VE Silverlight on December 3, 2011
I have a number of secret weapons that I have discovered over the years working with Bing Maps.One of the simplest, but coolest is known as “Vertex Reduction”. What is this you ask, well, it basically allows you to reduce the number of vertices based on a tolerance. When the spatial tools came out in […]
Bing Maps WPF Control
Posted by rbrundritt in Bing Maps WPF, General Development, VE Silverlight on August 24, 2011
That’s right, there is a Bing Maps WPF control available now. This was just recently announced . This control is currently in beta but already a lot of buzz is floating around about it. The current control is pretty basic in terms of functionality but this was by design. There is no default pushpin style […]
Optimize Map Layers in Bing Maps Silverlight
Posted by rbrundritt in Bing Maps Basics, General Development, VE Silverlight on November 19, 2010
Recently I wanted to load a large number of polygons on a Silverlight map. Anyone who has added a large number of polygons to the map knows that once you get around 500kb worth of data performance issues start to appear. A while back I made a toolkit that optimized the map to handle ~9MBworth […]