Archive for category VE 3D
Bing Map 3D Altitude Extraction via Mouse Click
Posted by rbrundritt in VE 3D on October 3, 2009
When I first started with Virtual Earth a few years ago I always wanted to know how to extract the altitude of buildings from the 3D control but unfortunately there wasn’t any documentation on how to create custom plug-ins. There has been numerous people on the forums over the past couple of years who have […]
Load 3D map control at a specific location
Posted by rbrundritt in VE 3D on July 2, 2009
In the latest release of the 3D map control some new properties were added that allow you to specify where the map should appear when loading. The benefit of this is that the map will load at a specific location where as before you had to load the map and see the whole globe then […]
VE 3D Flight Simulator Version 1.1
Posted by rbrundritt in VE 3D on April 6, 2009
After having such a huge positive response from many people about the Virtual Earth 3D flight simulator I built a couple of weeks ago I decided to make some enhancements to it. The enhancements were mainly focused around improved controls for a XBox controller. I have overridden the default XBox controls that are, by default, […]
Virtual Earth 3D Flight Simulator
Posted by rbrundritt in VE 3D on March 22, 2009
Update: Chck out Version 1.1 of this flight simulator here: http://rbrundritt.spaces.live.com/blog/cns!E7DBA9A4BFD458C5!773.entry The Virtual Earth 3D control is a great tool when you not only want to know where some place is in the world, but also want to know what it looks like. This is particularly useful when traveling to new areas as landmarks can […]
Virtual Earth 3D Flight Simulator – part 2
Posted by rbrundritt in VE 3D on March 22, 2009
Your class should look like this: using System;using System.IO;using System.Drawing;using System.Threading;using System.Reflection; using System.Runtime.InteropServices;using Microsoft.MapPoint.Rendering3D.GraphicsProxy;using Microsoft.MapPoint.PlugIns;using Microsoft.MapPoint.Rendering3D; using Microsoft.MapPoint.Rendering3D.Steps.Actors;using Microsoft.MapPoint.Rendering3D.Atmospherics;using Microsoft.MapPoint.Binding; namespace SimpleFlightSimulator{ [Guid("67D5CFD7-9975-492d-B7AE-1B4DE757B0BD")] public class SimpleFlightSimulatorPlugin : PlugIn { }} There are three methods, Name, Activate and the Deactivate methods, that are a part of the PlugIn class which you will want to […]